Do you guys know a site to learn to make modular assets in maya/zbrush. Don't have to be a tutorial, it can be a video showing the whole proccess or a pdf or something. I would really appreciate that! :)
That's one way of doing it, but that's not modular at all. All the resources I posted are about modular approaches. Not necessary to use, but it is a good skill to learn, and can really help improve quality.
Texture atlas, or packed texture, same thing. The modeling style is called modular, ala the Mod Facade Challenge. More modularity info here: http://wiki.polycount.net/CategoryEnvironment
Looks awesome. Is there a chance we could get a glimpse at the modular texture? I really would like to learn more about the modular texture approach. Any tips on that?
love the images. Had a question about the buildings. I see that you have modular pieces. Did you create basic shapes for the buildings and then use modular pieces on top of that, for example there is the triangle rooftop. Just curious how much of the modular pieces make up the buildings and how much of the buildings are…