Hi All, I am about to try to sculpt my first full character model (for game asset) in mudbox and my question is this; am I likely to get better results by importing and sculpting the whole mesh as 1 object, ot by breaking it up into separate parts? My concerns with leaving it as one object are that firstly certain parts of…
Hey everyone I've been sculpting a model of an old/aged man which I reckon it's time I post up here for some crits and feedback ^_^. My first attempt at sculpting a character and human anatomy and given the age range I went for it did throw up a few difficulties. I'm going for a 70+ character bulky not necessarily toned.…
Hello! This is my first post, I hope this is the right spot to park my thread in. Anyway though, I've been sculpting things for a couple of months now, but the models I have sculpted are lacking alot of detail and realism. I've watched many tutorials, but none seem to help me improve the quality of my sculpts. I have loads…
Today's sculpt is just as bad, if not worse, than my last one. I was mostly just trying to get familiar with the sculpting process and learn the interface.
Hi all! Currently working on a sculpt based off the the actress Alice Eve. I'm having trouble getting more of the likeness out of the sculpt and could really use some input. Thank you everyone for taking a look!
Hi there all, This is my first time posting on polycount. Currently i am sculpting a character called Ip Man from the movie Ip Man. Skill level wise i've used zbrush for a short time, so my sculpting skills are still at an amateur level. But through this sculpt i am hoping to push my skills up a bit, at the end of this…
Hi ,i want to show some of my better sculpts to the polycount comunity, I started sculpting 2 Years and 3 months ago and use zbrush to sculpt all my Characters. The couple and the sexy girl al still WIP ,want to finish them in 3 weeks :) Here is an sculpt i did for an cghub challange an Gargoyle girl…
I made my own custom brushes that I'm using for some time now to quickly sculpt in Zbrush. Mainly for using the Sculptris Pro feature but also for the default sculpting. I made them now available for free here: https://gumroad.com/l/NTPiOr Artstation (1 dollar):…
Hey! Let´s say i have 2 Meshes in zBrush. One Mesh is the Mesh for sculpting and the other one should "block" it. I want to sculpt without intersecting.So no matter how i sculpt, the sculpt mesh and the "block mesh" should never intersect each other. Can i activate that somewhere? Thank you!
Hello, i just start sculpting human figure,I want to ask some questions about it i am making my female model in Dynamesh, First, how to final my model like if i want to complete all my sculpting, can i do it in dynamesh or zremesher is the best option i dont want low poly so retopo is out of the question btw i dont know…