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zBrush Sculpt on a Surface without intersection?

polycounter lvl 12
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Gazu polycounter lvl 12
Hey!

Let´s say i have 2 Meshes in zBrush.
One Mesh is the Mesh for sculpting and the other one should "block" it. I want to sculpt without intersecting.
So no matter how i sculpt, the sculpt mesh and the "block mesh" should never intersect each other.
Can i activate that somewhere?

Thank you!

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  • musashidan
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    musashidan high dynamic range
    I'm sure It's not possible. That would require some sort of real-time rigid body physics simulation. Mask by polygroups or turning on Topological for each brush will get you half way there alright.
  • Gazu
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    Gazu polycounter lvl 12
    Thanks Musa!

    I managed it now a bit different. First i sculpted without to worry about Intersection.
    Then i just merged the two meshes together and re-dynameshed the sculpt.

    The "Block" mesh served as a Booler, so my sculpt gets the shape of the "block" because of the bool operation/dynamesh.

    Thank you anyways!
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