Hello, I been trying to learn from GTA 5 so I can create optimized artwork. I am curious on the road texturing. It seems like they use one texture for the curb, one texture for the road, and a third for the sidewalk, tiling them individually as submesh materials. I don't get how they are doing street marks and other random…
Hey I decided to try out Unity 5, since the update seemed really awesome - and a little test scene with all the lovely GI and no shortage of realtime shadow casting was nice. Now I'm trying to get a glossy wood floor (textures WIP - the smoothness is just ramped up near maximum) and the reflections certainly aren't what I…
With the slow love for pc release with crysis 2 and with even Carmack now admittedly putting the pc on the backburner. I have switched to proving my new hardware pron on the metro demo instead of crysis ( yes but will it run in metro? ) Wish it looked a little better in some parts but it's nice to know that some still have…
Zooming in or out in an ortho viewport with an image plane consistently crashes Maya 5 PLE. I've also had crashes with viewport pans using an image plane. Persp camra doesn't seem to be affected. Anyone have any insight on this? I have googled and searched this & other forums, found a few reports but no usable solutions.…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
Hi Love the reflection in unity 5 and the normal map interpretation, but am having trouble getting good results with the standard shader specular workflow. I can put my gloss map in the alpha channel of my specular map and it works but only the metal sections seem to come through properly, the rest of the model is dull.…
Whilst I mourn for the days of the Resi Evil:Remake + Zero, I'm still gonna pick up Resi 5, simply to uncover the story remaining in the Chris/Wesker arc. I liked Resi 4 a lot but for me it just didn't feel like Resi Evil, apparently 5 has even less of a daunting lonesome spooky factor. :( I'm sure it's gonna be a great…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
I am currently working on a concept in Unreal Engine 5 and I would like feedback on how to improve the scene and also how do I create a realistic looking waterfall in UE5.... The one present currently was something I made with particles, but it doesn't feel organic so any help would be appreciated.....!!!
Hey guys I'm trying to find out if the new pay what you want model for Cryengine 5 allows for commercial arch viz? The only EULA I've been able to find references the cryengine subscription service, which does not allow for cryengine to be used for anything but games. For some reason I can't post to ask on the cryengine…