Hey, I've got this problem where some of the model detail (in some cases it's detail that shouldn't be there) is being displayed when I render my model in substance painter. I've checked all of the exported maps and it doesn't appear there (or at least I can't see it). With the dials, I can half understand as what is being…
Hello Everyone, I have been having an issue with 3DS Max acting up with textures. I have read about Gamma issues and even video card issues but I just built a new computer with i7 and a GTX960 graphics card so I dont think its the video card. So, the problem is when I render my UV template (usually 1024x1024 PNG (48bit))…
Hi! I recently graduated and now I started to build up my portfolio, Im specialized in environment and also love Substance Designer. I have played around with it for a while now and would like to add them to my portfolio in Artstation. I decided that I want to render them in UE4, I tried to google some tips and also…
To clarify, it's fine to do that unless your renderer sets the behavior outside of the 0-1 space to some mode besides repeating the texture. See the documentation on glTexParameter here to get a better idea. For most renderers you have to go out of your way to do this, so it's really not something to worry about unless…
I was just going over some presentation of a new material/shader approach from RAD studios, where they were talking about masked/composite materials. With the introduction of UE4, it looks EPIC are tailoring towards a very similar thing. Couple this with the introduction of 3d scanning, and software like dDo, and it seems…
Ive been trying to set up scene with lighting using the vreylight/sun or any, and Physical Camera (I use 3dsmax2016). It just doesnt happen, Everything is white, and right now I deleted all the lights and camera so it should be a black render screen AND AGAIN its white. I deleted the whole set and again its white. Ive been…
Hi. Can anyone recommend me a good vfx software recommendation for making custom particles effects and rendering them out for 16x16 etc on a single texture sheet, Im going to do image uv animation. This way i can put it on a single poly a very few polys. Doing this the game way What software do you guys and gals recommend?
Hi, I have a displacement map seams problem, as displayed in the image. It happened to practically every work I have made by generating a displacement map in ZBrush and then applying it to Maya. The configs I always use are 0.5 mid value, 2048X2048, 7 of bleed. I attempt to smooth the border out in Photoshop as much as I…
the bottom of a place, several polys of the top/bottom overlap each other in the Iray render, which is damnn annoying! any idea what causes this or if there is a button which fixes it etc?
Very easy to create a plain background, just delete everything else. Or you can add a plane with a gradient on it, if you like that. The trick with using Max is getting a proper synch between the normal map baker (Max's Render To Texture) and the renderer (in this case, UE4). I haven't played with UE4 yet, but Handplane is…