This week, I decided that I'm going to relearn how to draw from scratch. I haven't drawn anything seriously for a little over a decade, and I was never very good to begin with. I realize now though that my old drawings suffered from a lack of construction, so I will be studying various sources of constructive drawing. I'm…
Hello. First of all, I didn't use thread "How the F*** do I model this" because I don't have one specific shapes in mind. I want to ask about whole workflow. For now I use standard subd for modelling of simple shapes. If shape is too difficulat or time consuming for me to make it in classic subd I use booleans + polish in…
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hey guys, i'm wondering how i can use stickerts, numbers, strips or what with the quixel suite... i mean how can i load and place them in the right position on my mesh ? a good sample is the quixel cover on the main site, how is the 04 the ornage strips and the no smooking logo placed ?
Hi Guys, I'm trying to make Low poly birch tree but my output seems to be a little high and not good for our low poly game. Can anyone suggest to me any trick? Here is my output
any 1 knows how does 1 showcase his 3D model in 3D on his site ? ( i dont want to use sketchfab or host the model somewhere else ) also while the viewer is rotating around the model what if i want him to be able to change things based on some options ? like change the color of that shirt - or put that helmet on .. etc got…
Hey guys! I have a really huge problem in my workflow and i have no idea how to solve this. I'm working VERY slow. For example, I can spend like 5-6 hours without breaks (like to check FB or watch youtube), just to find out that I've done so little amount of work. I always find myself remodeling and fixing some little part…
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…
Hi polycount. I'm using 3ds max 2017 for modelling. I was working on a low poly pistol model. I realized I cant make a good and clean surfaces they looks like pinching or something bad, esspecially on low poly models. What is the reason of that? How can I fix these faces? This is about triangulation or smooting groups? Or…