Hello, I am still in the retopo stage (Graphite tools of 3dsmax on Zbrush model). For texturing I wanted to use polypaint in Zbrush (Spotlight tool) - which looks only nice on the hi res model. So I need to turn the polypaint into a texture, which can only be done if you have UVs on the High res model. I was thinking I…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
I was making a rope and realized that there are a ton of unused polys and verts inside of the center of it. If this was say.. zBrush, I would know all the polys and verts were just on the surface. What is the best way to convert delete the unneeded stuff on the inside that is never seen without taking it to zbrush or what…
So I am trying to create a cool ghost pony with a particle system with a wind force and vortex behind it that blows upon the pony. I limited the particles life span to end just past to the pony so that it looks like there are cool wisps coming off of it. As one can see, I am using the point cloud node the way that it…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
Work In Progress I didn't start with line work. I'm at the point where I start muddying things up, going over and over what is there without improving on it at all, even worsening it (for example where the center waterfall meets the cliff). 3 layers: * foreground cliff/stairs * character * bg environment (had 1 overlay and…
Albedo, into translucent & transparency, but yeah it was an error cause i am still learning this "new" thing, no team mates or anyone that does this irl near me or anything. Found a guy on youtube i think he does twitch also that helps me get closer to my goals while i still have to do something on my end to get the look…
ok so if you're trying to generate sand dunes like in homeworld: deserts of kharak, the key is to start with voronoi noise (or a repeating gradient if you want a more directional effect) and then apply a simple displacement with relatively smooth noise on it. (if you're in a newer version of world machine, you need to make…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…