So I'm working on this material in Alchemist, and I want to import it into Painter, just so I can export it with custom preset. But material and maps look different. Height map is adding to normal, and height map itself looks completely different exported from Alchemist, compared to 2D view from first picture. If I disable…
Hello i am looking for modelers and artist for my current video game project. The project is a sci-fi shooter. I will give you more info if you are intrested. Im looking for some good modelers, concept artist, and texture artist(someone who can add textures to the models, good textures not crappy ones). Who ever sees these…
By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
Hello fellow artists! I'm an aspiring character/texture artist. I am looking for a mentor to help me understand the industry as well as provide feedback on my work as I prepare it for my portfolio. Getting the opinion of students who tell me my work "look nice" is not constructive. If you feel you could spare a little time…
I'm trying to get a specific look for a 3D environment that I'm having built for my game. My 3D environment artist is fantastic and has done a fabulous job so far. We are, however, having a hard time with the leaves in the environment not quite matching my reference artwork and was hoping if I had a few more eyes on it…
I'm creating a tower defense game for mobile inspired by warcraft 3 mods. I'm looking for a 3D artist to make this game with me. The main work would be creating low poly towers and texture them. I have a working prototype if you want to take a look: https://www.youtube.com/watch?v=H2te1cobtfY&feature=youtu.be Infos about…
Hey fellow polycounters, I'm once again looking for some constructive criticism from this excellent community. This time it is for my first freelance works. I did most of these works very cheaply as I'm still fresh to freelance work. Every single person I have worked with so far has been exceptionally happy with my…
Hey all, I have played around with a few variations of lighting (both in marmoset and UDK), and for some reason my normal maps looks considerably weaker in UDK and Cryengine when compared to how they look in Marmoset, I hope it is possible to achieve this Marmoset look in UDK, Any help would be greatly appreciated as this…
So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…
you have a ton of loops going from her crotch around her hips. it looks like you're trying to stay true to the silhouette exactly, but that's not necessary. with any model you make, think about where that model is intended for. if its intended for a game, how far away will the player see the model from? up close? then more…