guys, i dont understand why is one of my sub-tools (composed of cloths and belts) not registering the lighting in Zbrush? Maybe it is due to the material but i doubt it is due to materials. Look forward for your replies, everyone, thanks for reading!!!
I was wondering how they did this: The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
Hi folks I was trying to make a Directionality Lightmaps (Radiosity Normal Mapping) Find whis topic, but unfortunately its outdated and all the images are gone :/ : https://polycount.com/discussion/71538/how-to-directional-lightmaps-with-3dsmax-vray Currently this is what im doing: Here's my 3 basis which i use to bake GI…
I'm trying to get this effect cast on a model in a render ( a la' Snake in MGS3 only not in realtime! ). What do you think the best way of going about it is? Using a texture effect with the actual spotlight itself? Or actually making tree/leaves geometry and sticking it in front of the light and raytracing? ( seems like…
Im using 3dsmax 11. I have a model that is not recieving correct lighting.its just black. I tried reseting xform and collapsing but it does not work. Im in smooth and highlights view. I threw a light in there and still no change. any ideas?
Pretty much what the title says. For some reason I've managed to turn my brush from red to light blue (I've included a screenie). So could anyone help me out by turning it back or switching it off please?
Trying to improve lighting on an old scene, there are a few things not that good in the scene maybe I should just use the scene as a learning experience and Delete it, I don't have the Orginal files any more so its kinda hard to fix them.
I've seen these amazing renders all over the internet showing an untextured model with just lighting and some ambient occlusion but I cannot find any tutorials that show how to make them. How exactly do I make a render look like this?
Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…