The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
Looks like beam particles, and a spotlight with a projection texture.
There are a number of ways to get the two to match up, but on top of that the beams are constrained to the weapon. So it looks like there's something else going on.
Curious about this too. Neat effect!
I worked with a Volume rendering system once that used a matrix of planes aligned to the camera, and projected textures thru those, for a pretty convincing effect. Very overdrawn heavy though. Might be something similar?
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There are a number of ways to get the two to match up, but on top of that the beams are constrained to the weapon. So it looks like there's something else going on.
Curious about this too. Neat effect!
I worked with a Volume rendering system once that used a matrix of planes aligned to the camera, and projected textures thru those, for a pretty convincing effect. Very overdrawn heavy though. Might be something similar?