hi yall, I had some fun painting textures in mudbox. I can see that it saves off my texture layers as images in the working directory. Is there a way to export the entire texture as one big image that I could open in PS? Failing that, can I somehow merge my layers in Mudbox so that they are one image and just open that in…
Texture Artist Los Angeles based Film and FX studio is looking for a mid to senior level Texture Artist. Must have experience creating photorealistic textures on at least one feature film and or commercial. Must be proficient in Maya and local to Los Angeles, CA. If you are interested in hearing further details, please…
I'm trying to figure out best way to get this textured. I went with modular approach but I'm having hard time to get the textures to look "as one" instead of individual pieces. Any other techniques to approach this? I need those textures to look sharp on the screen. Hope you understood what I mean. Its going to unity if it…
Hey Guys, I have a simple question: I created a Head in Zbrush and textured it in Maya (Displacement and all taht stuff). Now when I export my Model from Maya as an OBJ and modify my Model in Zbrush (Make my Model Smile for example) and import it back to Maya AND then apply my Skin Shader (with all the displacements), is…
Hi all, I'm wondering why I can't export a texture like (T_RockMesa_06_D') from UDK? Sometimes it works, you can pick a texture and export it. The texture is fully loaded. Does anybody why this happening? decor
I just modeled and textured a roof that needs to be made deeper. If I scale the object in one axis the texture starts stretching. Is there a way around this? To have the texture automatically start tiling instead of stretching with my edits? Thanks.
Sup all!In Blender 2.60 i made the model.My model consist of some parts.Some of them i want to make JUST textured and some i want to make JUST shiny.i combine parts which i want to texture and combine parts which i need tmake shine, so when i make the texture and make shining effect i combined all parts.I go to…
i have my landscape currently maxed out with textures. I have about 11 textures (albedo, normal, roughness) total between 4 different materials. I have a pretty large map I’m working with, and trying to figure out how to get more textures on the landscape. Do I need to create another landscape and somehow blend it in with…
Hi! I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square. The below model is only a test! I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels. I have tried making the UV layout itself square but that really…
in this image i make two exemples 1 and 2 and i use two method to texture it wish method is the correct ? the tiling texture is the method of making the textue ? or just the texture have to be repeatedly laid out on a mesh without visible seams like you say and without care about the method of texturing ? :( please help