Hey Guys,
I have a simple question: I created a Head in
Zbrush and textured it in Maya (Displacement and all taht stuff). Now
when I export my Model from Maya as an OBJ and modify my Model in Zbrush
(Make my Model Smile for example) and import it back to Maya AND then
apply my Skin Shader (with all the displacements), is the
Texture/Displacement going to adjust itself to the new Model or is the
Texture going to stay at their place? Or will the Texture distort
accordingly to fit the new Model?
Thanks for the answer.