Home Technical Talk

Simple Question: Change Zbrush Model after Texture in Maya

Omen2601
null
Offline / Send Message
Omen2601 null
Hey Guys,

I have a simple question: I created a Head in Zbrush and textured it in Maya (Displacement and all taht stuff). Now when I export my Model from Maya as an OBJ and modify my Model in Zbrush (Make my Model Smile for example) and import it back to Maya AND then apply my Skin Shader (with all the displacements), is the Texture/Displacement going to adjust itself to the new Model or is the Texture going to stay at their place? Or will the Texture distort accordingly to fit the new Model?

Thanks for the answer.



Sign In or Register to comment.