Calling this one done!! Check it out https://www.artstation.com/artwork/kNA2z2 Thank you to everyone who has commented and encouraged me, you guys are the best
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
did a quick drawing for fun a couple months ago and decided to model it. Idea is its a magical golem made by some shaman out of various animal bones. I imagine him as being some common enemy or lesser-miniboss you'd fight in a video game. I'm thinking that once i have one done, I'll switch up some of the parts and change…
Hi guys, I'm trying to test the deform on my model but I can't seem to get the mesh's skin modifier to react to the bones. I've gone through a couple of tutorials and searched what I could on these forums but couldn't find an answer that seemed to fix it. What I do know is that if I make a cylinder and do the exact same…
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…
Hey guys I finally got the access of this forum and I'm happy to introduce you to what I'm currently working on... So here are some process wips of the Bone Bow that I want to accomplish for Clinkz (Bone Fletcher) for DOTA 2. There's a lot more to come. What I mainly want to accomplish here is that I want to reach the…
Hi guys, i'm a bit stuck on this situation. We have a rope with some bones attached to it that will be animated in Unity however i can't see to export the orientation of the pivot into unity. I tried testing it with a simple cube. I moved the pivot to a vertice on one of the corners and exported it as FBX into unity but…
Yeah just hard to get feedback when you step outside of your zone as it suppose to be perfect lol And your right about doing it again Also yeah i learn i have trouble with my proportion, something i am already working on in my art class so definitely something to keep in mind. And thank you i appreciate hearing that.
Something strange has been happening on the boards recently. When opening general discussion all the posts are old, none have the solid filled green icon, they all have the empty green outline next to them, and the more recent posts are missing, so it is no longer possible to see if anyone has added a comment to a more…
Yep, worth noting however that certain object nodes will only take particular types of objects. Good example is Client Play Camera Shake If you look at the node it will specify exactly what its input is, in this case it says "Target is Player Controller" meaning you can't plug an AI Controller into it even though they're…