Well people, I'm working on this model for a scholar project, the problem is that ZBrush isn't exactly exporting usable normals.. I exported the maps of the obdy and the armor as separated pieces after doing it together, both with bad results. Here's the basic topology. Hi topo Armor piece problem in low & hi topo My…
hi all, Does anyone know why 3DS max 2011 64bit would freez while exporting? It doesn't seem to be having problems, except that it gets stuck on "Preparing polymesh for normal export." I've tried mergine the scene into another file and it doesn't seem to make any difference. Exporting a simple cube goes down without a…
Hey! :blush: When i export my mesh from Unfold 3D, some parts of my mesh gets f*cked up. This is the original exported mesh from MODO: Everything is looking fantastic, or at least the smoothing is okay. :D And this is how the mesh looks like after exporting from Unfold 3D: Any solution for this?
Hello! As the title says, it isn't exporting anything - it won't export to the exr or tif file, it's not taking half a lifetime like all the videos I've watched have... I don't get it! https://www.youtube.com/watch?v=pBYfGUCUnQY&feature=youtu.be&hd=1 This is a link to the video I recorded of what it's doing! Thank you in…
hi guys yesterdy i try to export some assest to UDK , From Max as ASE Format but i get some Problem :( ASE : and when i try to export to FBX i get fliped faces FBX :
I just found out the model I made after exporting back into zbrush seperated the geo allong the edge the normals where flipped. How would I avoid this? is there an export option ive missed?
hello, does anyone know of a script or way to export all the peices of separate geometry in a seen at once....via one click? for example, head arm, leg, etc....all exported as separate obj's at once.
I'm trying to use Keen's Batch Exporter, and it works great except it forgets the export path to my UDK content folder between sessions. It's a pain to re-point it, and also type in FBX again. Is there something better?
Is there a certain format to export splines from? Can anyone explain how to go about doing this? Im trying to export sline objects from 1 version of Max to another, and im guessing obj formats are only for polygon objects?
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine