[UDK] DM-OldSchool (single diffuse & normal level) vid [ame=" https://www.youtube.com/watch?v=8fi3k2LZf80"]UDK Deathmatch Level update Reflections - YouTube[/ame] Download http://www.chrisholden.net/dm-oldschool03.zip Check the README included for more info. Built on Mar 2012 build. couple pix First weekend in July, I…
Hi! I'm launching my first product here. It's a pack of 70+ reaction diffusion / turing / organic patterns (PNGs) and custom substance graphs to accompany you in creative work. I've started making these in photoshop first, quickly realizing that it's not going to work. I missed all the Substance's generators and photoshop…
Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…
something good to do, helped me a lot when I was painting diffuse maps back in the day: try setting your material to 100% self illumination. The idea with painted diffuse is you want to paint in the lighting. (but only on older style models like this one). you have to do a lot of squinting, and looking at it from the…
Hello Polycount This will be my first post to your lovely forum (that I have followed for a while). I've decided to start posting today because I'm in need of some help. I am currently a student at Durham College of Ontario, Canada. This is my 3rd and final year in the Game Development course at the school and I am…
I am very new to modelling and texturing and have been learning 3Ds Max 2011 for a small game collaboration project. I'm starting with some proof of concept pieces to test asset creation techniques and have started with some gravestones for a church yard scene. I've create a low poly cross (very basic for testing) and the…
coots7 - thx a lot! there was some devirsity in desing as well, since in the begining there was not too much precise direction about art style only "make it cartoony" and it unfolded later D4V1DC - thank you! yes :D he's everyones favorite :) it was fun to work on him too :) TheQiwiMan - i'm glad you do :) Melonman- thx! i…
oh ma god its a hipol telescope. But alas theres no texture on this little devil, any ideas and suggestions? Any help, or critiques on the model would also be very nice :]