Hi everyone, I'm new here, starting a project on a game character, this is my concepts and colour pallet so far, any tips, and feedback would be well appreciated. Thanks.
Hi, I am creating a sort of cyborg riot bot and would appreciate any critique on the topology. Here is the wireframe which is under 30k tris. Thanks for any advice.
My first time modelling a human face with blender, tried to add a steampunk look to him and the background. i hope getting some feedback on how i could improve it.
This is my version of Tj combo from killer instinct im basically gonna cyborg him up, This was for the brawl comp now ill finish it in here, heres latest
Later ill have to write up the changed backstory to explain why hes not an aging hermit, but, if its not obvious, I went the cyborg route... I cheated :P
I'm new to this so hopefully it will go to plan. I'm going to try Steampunk as it's a genre I've never gone into. A Cyborg who can no longer have the woman he loves.
Head Artwork: a design for the deity-looking thing, going for a cyborg/robot feel. Added head to skin. Added various colours in behind the head to make it stand out.
does your course offer classes in studying human anatomy in addition to creating cyborgs? your surface detailing is decent but overall the piece lacks accurate human form & definitions.