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cyborg character. critique needed!


My first time modelling a human face with blender, tried to add a steampunk look to him and the background.
i hope getting some feedback on how i could improve it.

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Fun concept.

    Face needs anatomy help. Several smaller elements and bony landmarks have been missed. Color zone is monotonous across the skin. Lips don't curve around the face and indent at the sides. The eyes are oval. No sternocledoid mastoid defined.

    Do you have an evenly lit turn around of the head sculpt?
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