You can view my portfolio at: http://aquaplatina.wordpress.com/gallery/ My blogs: http://aquaplatina.wordpress.com/ or http://blog.sina.com.cn/burningcosmo Services I can provide: Highpoly/Lowpoly modeling, Zbrush sculpting, UV, normal mapping, texture painting. If you need Chinese localization I can certainly help as…
Hi there. I have a relatively Low Poly Model. This Model is already skinned. I want to make the Low Poly Model to a high Poly Model. Is there a possibility to use the MeshSmooth Modifier together with the Skin Modifier? At the moment the MeshSmooth Modifier messes the Skin Modifier up(wrong vertices will be weighted) I…
I've been using this mode in max, pretty much as my only way of editing things, for longer than I can remember. However now that I'm embarking on high poly editing, I find this mode amazingly limiting. For example I just want to evenly space a bunch of verts, however there seems to be no tool in max to do this. Are there…
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…
Hello everyone! This is my first post here at polycount. I was hoping to get some input on my first high poly model ive created inside of maya. The idea for this gun is to make it a game asset in udk. Im also hoping for some guidence when it comes to normalmapping this out. I understand the fundamental concept behind the…
Heres a few renders of a female head I'm working on. This is a project that Ive returned to after a long time not working on it. You might remember the post I made a long time ago... I remember there being statements back then about it looking a little to masculine. I've tweaked the jaw area/line and softened the cheeks…
(Solved) Hi everyone! I'm baking normal maps in Marmoset, and I have and issue. Some sort of artifacts has appeared in my texture, it is like the wireframe has baked on the normal map. As you can see in the shiny part. Here is the topology of low poly mesh. Don't what could this be Any help would be awesome
Does anyone know when extracting normal maps in mudbox 2012, if a bump map is applied to the high poly, does it get baked down to the low poly as well?
Hey Guys, In this project Full character sculpting in Zbrush and Retopo in Maya and photoshop for Texturing,Rendering in Marmoset. Full Character Poly count-- 15000 tris. Marmoset Toolbag Rander
I would like to view ZBrush models and 3dsmax models in Virtual reality. Not for sculpting in VR, but just to study them and to be able to understand the forms better. I have searched online, but there does not seem to be a good solution. Blender VR is too slow I heard, Marmoset does not support VR yet. Decimating the…