Hi there.
I have a relatively Low Poly Model. This Model is already skinned.
I want to make the Low Poly Model to a high Poly Model.
Is there a possibility to use the MeshSmooth Modifier together with the Skin Modifier?
At the moment the MeshSmooth Modifier messes the Skin Modifier up(wrong vertices will be weighted)
I want to create different LODs. Setting the MeshSmooth-Level for different LODs would be amazing.
Replies
To accomplish what you want to do:
- Clone and collapse the model to Editable Poly.
- Add the OpenSubDiv modifier and disable Isoline Display. Collapse again.
- Add a Skin Wrap modifier and Pick the original skinned low poly model.
- You can edit the vertex envelopes if needed, then click "Convert To Skin"
I use this skin wrap technique for all my LOD models.This of course works best when topology or mesh outline/appearance has not changed too much.
Or you can use "Utilities->SkinUtilities" , which does essentially the same
I just made a user account here to say: Thank you! This helped me a lot :)