I would like to view ZBrush models and 3dsmax models in Virtual reality. Not for sculpting in VR, but just to study them and to be able to understand the forms better. I have searched online, but there does not seem to be a good solution. Blender VR is too slow I heard, Marmoset does not support VR yet.
Decimating the model and using UE4 seems to be the best option currently (though I haven't tried that yet). Why isn't there a good VR model viewer?
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I don't understand why there are no good VR 3d object viewers.
http://help.autodesk.com/view/3DSMAX/2021/ENU/?guid=__interactive_help_about_3ds_max_interactive_html
The UE performance is not "quite bad" considering that it can handle realtime games with display complexity orders of magnitude higher than just one asset. Of course that's assuming that you are preparing the model to be real-time friendly, but that's a given.
So, the highpoly aspect of your question is pretty much irrelevant since it's is assumed that you will prep the models by at least decimating them down to a lowest possible density. This means that the only question left is for you to find a VR viewer.
Both Unity and Unreal will do that, with solutions that are near out-of-the-box. You will have to spend a couple hours in each in order to figure out the basics of their VR implementation, but that too is a given.
And besides that there's always Sketchfab so that's a total of 3 possible solutions at least, all free. And then there are also the various VR content creation apps that will let you to import models. Kodon, Google Blocks, GravitySketch.
I can confirm that VR is a very interesting (and satisfying) way to review models. I doubt that it will help much when it comes to studying their design though (as VR doesn't bring anything new to the table really, as a matter of fact it only adds dizzyness ). But it's interesting in how it leaves no stones unturned when reveiwing one's own work.
At the end of the day, when it comes to merely opening up models to study the Toolbag is absolutely the best out there. Maybe closely followed by Blender Eevee (but of course that takes a bit more knowledge to setup).
https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/render-model
Disable the "Remote Rendering" script seen in screenshot so it does not try to load anything from server.
Import your stuff to the unity and add them to the scene. Just move your stuff so they are in camera field of view and press play in unity.
I just used this scene last week to try some of my models with HP Reverb G2 and it worked out easily.
https://experience.briovr.com/