(Solved)
Hi everyone! I'm baking normal maps in Marmoset, and I have and issue. Some sort of artifacts has appeared in my texture, it is like the wireframe has baked on the normal map.
As you can see in the shiny part.
Here is the topology of low poly mesh.
Don't what could this be
Any help would be awesome
Replies
Solutions to this are generally:
- Use hard edges (smoothing groups in max) to make the mesh normals less extreme/give the normal map less work to do
- Add bevels to the low poly for similar reasons
- Increase texture resolution
What I did finally was incresing resolution up to 4K and that minimized the artifacts then rebake that texture again to lower resolution and artifacts are barely visible. I'll have in mind your tips!