Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light. I think this exercice can be a test of company in game industry this building is created in modular props for a futur integration in ue4 I have created ivy https://www.artstation.com/artwork/4qelq I used subtance designer and painter to…
Hi, I'm trying to achieve the same effect in a render as 'texture' display mode; that is, totally bright render as if there is no light information. I should be able to take the render and put it next to the texture and notice no difference in colour I have tried setting the render output to 'diffuse coefficient' and that…
I have a model that I am working on for Unreal2k4 and so far everything has been going according to plan. However, I have recently discovered how blown out my texture looks when I get in game with the character. The texture lacks varying values so the colors and textures have no depth. Is there a way I can sort of 'cheat'…
Hey, so I'm trying to make a dirty glass material but currently ran into a problem. Can't seem to get the lightshafts to pierce through my glass material. Wondering if anyone knows how I can achieve the result in the concept art below: ( Using dominant directional btw ) Really looking to get those godrays into my scene…
On Wed, Nov 7, 2012 at 9:23 AM, Eliot Roddy <eliot.roddy@gmail.com> wrote:Hi my name is EliotI am currently working on a Animation film project. Its a 2 part film with thats 30 miutes long total. I currently have a 3D modeler, Regg and a motion capture studio. The last thing I need is a Lighting artist. There are a total…
Hi all! First post, first(ish) project. Can anybody point me in the direction of a general explanation of how to get UE4's lighting to work well with foliage objects (double sided planes spread with foliage tab)? I've been fiddling with settings for quite a while now, but I really have no idea what I'm doing. (I know the…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
I'm nearing completion of the modelling/normal mapping bit of my first full character done with normal maps. Before I start on the colour maps I'd really like to be able to bake some (subtle) lighting to a texture, including the info from the normal map. This would at least give me a starting point and some reference for…
Hey guys, wrote up a guide for doing point light maps in Modo. Was going to post it to polycount as part of a thread like my hair tutorial, but did it all on steam and decided to just link it here instead. http://steamcommunity.com/sharedfiles/filedetails/?id=245880776 Take a look and let me know if you've got any feedback…
Yes that's correct. Here are some video tutorials on it: Substance Painter: The official tutorial has been removed so it might be changing in the latest version, however here's Michael Pavlovich talking about it: 018 Baked Lighting Filter - YouTube 3D Coat: Baking Lighting & Reflections in Unlit Shader - YouTube