I have a model that I am working on for Unreal2k4 and so far everything has been going according to plan. However, I have recently discovered how blown out my texture looks when I get in game with the character. The texture lacks varying values so the colors and textures have no depth. Is there a way I can sort of 'cheat' and use lights in Maya to bake some shadows onto the pre-existing texture map/UVunwrap and save that information onto the map?
Thanks for taking the time to read my 1st post.
Polycount Newb,
Me
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Thanks Guriamo, I'll try some of your suggestions and dig deeper into this texture mapping process.