Hey, so I'm trying to make a dirty glass material but currently ran into a problem. Can't seem to get the lightshafts to pierce through my glass material. Wondering if anyone knows how I can achieve the result in the concept art below: ( Using dominant directional btw ) Really looking to get those godrays into my scene through the roof to give the intense lighting seen in the concept art.. if anyone has any other ideas on how to accomplish this would be much appreciated
![smile.png](http://forums.epicgames.com/images/smilies/smile.png)
thanks in advance guys.
![crysisconceptartwbhy1.jpg](http://img14.imageshack.us/img14/1493/crysisconceptartwbhy1.jpg)
My current material setup:
[IMG][/img]
![screen1od.jpg](http://img838.imageshack.us/img838/9896/screen1od.jpg)
Result so far:
![screen2bt.jpg](http://img401.imageshack.us/img401/9305/screen2bt.jpg)
Replies
And really they don't look like god rays in the concept. More like heavy bloom.