Hello, thanks for taking the time to read my post! My name is Andy Southern and I am a 3d modeler and texture artist with over 8 years experience working with Blender 3d and 3ds Max. Below is a link to some of my recent work and more can be provided upon request! I am looking for freelance or part time work as a 3d…
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Hello, I am looking for someone who is interested in texturing the creature model visible in the pictures below. I'd need a diffuse texture, a normal map and a gloss map for each texture in the model, which is 4 textures total. Below are some photos of the model: Details: The skin of this creature is supposed to be quite…
Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…
I'm getting ready to build my portfolio and would like to get feedback on my models. It's mostly consist of handpainted models and sculpts. Here is my first model. I know the sword is not finished but it will. Thanks
Hi Guys,just finished a new tutorial, Modelling Lego Spawn, this tutorial is a series that covers Modelling, Uv mapping and texturing, introduction to modelling lego spawn https://www.youtube.com/watch?v=M1Qpm17Q-ug
Hi guys! I'm new to environment modeling and now exploring techniques for modeling cliffs like the one on the picture below. I attempted to model this as separate stones that was sticked to the terrain in the editor, but it's not even close to what I was going for. I would like to hear any tips and tricks you use to model…
Were looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…
So I've watched plenty of tutorials, and even visit the LOWPOLY stickied thread almost every day but I'm still stuck in the PS1 era of extreme blockiness. What's the secret to making meshes full of dense triangles to achieve a more realistic or respectable look? I so far follow the standard procedure to modeling. I…