Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
So this environment is inspired by the Vøringfossen waterfall below. The point of this project is to follow up on my prevous one, get more comfortable using various tools including Unreal, Zbrush and Substance and to build a rigorous workflow for environments that have alot of vertical action. Here I have the WM canon that…
Hello, I am totally new to Unreal and I wanted to understand how to actually model for make use of the best rendering possibilities in the game , I have checked some tutorials and they talk about lightmaps, but in order to make use of those I have not understand how.Many of my models use shared textures and tiled textures,…
Hey guys, here is my "final" shot from my highpoly warhammer 40k Stormblade (old thread: http://www.polycount.com/forum/showthread.php?t=123892) Took me 2-3 weeks of freetime modeling on a terrible skill level, a day of photoshopping all my renders together and a day rendering passes out relentlessly All done in Cinema 4D…
Hello All, I have a question regarding some rock assets. The Quixel master material lets you tint and adjust Albedeo tint intensity, but when i check my color thru (Buffer Visuliazation BaseColor) the color is still to dark for my rock. I would like to have this blend more into the other scenery colors. How do you fix…
How optimized do things like walls and ceilings need to be? I've been wracking my brain over this for a few days now while trying to block out the level. I have the understanding of using planes for the ceiling, walls, floors, roof, etc. I run into a snapping and scale issue when worrying about the small overlapping that…
Hi everyone! I'm starting a wintery environment in UDK! I'll be hand painting everything, and probably not going to use any normals for this. I made a quick sketch of what I want to do, but it's not finished and I have some changes I want to make to it. I want the mountain range to be on the edge of a giant rift, almost…
Nice start on the scene for sure. I'm glad my tutorial was of use for you! I think you got the right idea for sure with the stone, the details are in the right places (IMO), but they look too soft as it is now. You'd probably want the edges to be more sharply cut even if the stones are very old. Made a very quick and meh…