This was posted on gizmodo about the situation affecting vfx artists. I do feel there is some overlap with the games industry particularly outsourcing. https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834 I think that the more 1st party a studio is, meaning it is the client and has production inhouse,…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
I really love both of the pieces here that are from Drew Hill concepts. Super appealing work, totally nailed it. To me, that shows your sense for actual aesthetics and such a lot more than your work for actual work. Some of those pieces are a little wonky, and I should think by no fault of your own (I do like the…
I played around with the nodes and figured out how to do it :) Original post, Question #1 Ok, I've looked around the Interwebs for hours now and can't find a solution for my question. This is a pretty specific question so you may want to refer to the pictures/docs below for things I mention. I've set up my 4033x4033…
I'm really starting to love this tool so thanks for making it available. It's great that you listen and implement suggestions here; you don't get that with Autodesk so it's very much appreciated. A bit of feedback from Nov 16th release. It all feels a bit more fluid in the navigation, snapping and tweaking. Thanks for…
You guys sound like you are really amped up for this, have loss of productivity ratio planned out for the first month prior to diablo 3's release. Lets state the facts: Through out my beta experience, which is the first quest of the first Act of the entire game (Assumingly 4 acts in total.) In the normal mode, this game to…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
I am getting familiar with CG industry as a whole. I would like to know if there is some difference working between these two industries? Does technology is the same when someone wants to go from Gaming to VFX or vise versa? Or, someone have to re-learn how to do stuff? Which one is more stable, to get more full time job?…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…