It happened the first time so I was like hmmmm. Did the install which was a pain in the ass, and then got my settings back to normal. Next day, computer turned back on, PS gives me the same error to reinstall my tablet software because it's a mismatch. This started after I downloaded the newest and only driver I've…
I have a cintiq 12wx and a second monitor and my wacom tablet wont work on my monitor? it only works on the cintiq? ive tried pressing the dual dispaly button on both the cintiq and tablet and i'm still stuck on the cintiq display? anyone have any ideas? i dont like using a mouse and i use my tablet all the time except…
I threw together a quick tutorial on using capsule shadows inside of Unreal Engine 4. Let me know if there are other lighting things you would like to know more about. Cheers! Link: https://youtu.be/5pcH7HC7rhE
Hello to everybody. I'm adjusting my toolbars in 3ds max and i want to use icons in toolbars from search panel. For example im attaching screenshot of this icons. So does anyone know where i can find it?
I'm new here and if I understood correctly, this post belongs here, but please correct me if I'm wrong. I use Blender with Cycles renderer and also Octane Render with the Blender plugin to design my scenes. However, I have never designed a game level or environment and I would like to give it a try, so I have some…
I know everyone likes to look at pretty pictures, but I think it'd be just as good for the community to recognize people who make great posts that help others learn/improve their craft. Also a place to email or send suggested posts and threads is always nice.
Hey, This is my first post here. I'm truly inspired by all the fantastic work going on. I'm creating a top scrolling shooting game for the iPhone which has square terrain tiles spawning infinitely. When the tiles have their edges merged in Maya the normals are fine, but as soon as they're separated there's an obvious…
Hey all! I am working on a cel shader and wanted to add Sobel edge detection. For this, I need access to depth information. Is it possible to access the depth texture used by something like the DoF post effect? If not, is it possible to use a fragment shader to render all objects in the scene to a depth buffer? I'm having…