My roomates and I have a computer hooked up to a TV that I'd like to set up to be able to render Maya scenes so that we don't use our own machines. One problem; when using Windows XP's built in Remote Desktop Connection to connect to the computer with an admin level account, Maya won't start because it complains that…
Hi polycount. Im looking for some scan data on faces or bodies. Im trying to improve my sculpting and it would really help out if there was a place where I could download scan data as references and just look at it. Does anyone know of a place where there are any scans available? I did a quick search on the forum and on…
I do usual stuff . "pick gradient" from photos or just 2-3 colors over some noise. It's all the same , just rare lack when it looks ok . Mostly it's never-ending tweaks, miss and hit that takes long hours. While surface sculpting is quite simple in SD up to very complex mix, the diffuse color always reveals it loudly -…
Hi, how is it possible to something as thing, usually when i have a large surface on a 2k map it looks like the resolution is so low after i scale the texture,. is there a rule when it comes to mapping large surfaces? also when using a modular workflow for parts in games how to avoid seems without placing a separate object…
Hey guys, i really want some tips about this. I found really good reference from character,creature or hard surface things, But the problem is, i only found for example one peace of reference.Most of them are from Cghub site. How should i start sculpting in ZBrush for just one image, and i don't have like orthographic view.
I'm looking for a way to give an object an inner glow, similar to the effect seen in this Cinema4D article: https://lesterbanks.com/2014/11/create-inner-glow-effect-c4d/ The article mentions using an 'ambient occlusion pass that is piped into the luminance channel of the texture that you are using'. I'm still learning SP,…
I have a large object with many parts that Im baking out in sections. The position bounds for each is different, so when I combine the position maps, it gives very funky results in Substance. Is there a way to somehow trick the baker to use the same min/max spherical bounds? Maybe an inverted sphere that encompasses the…
Hey all! I've just started my first year of university doing a computer and video games development course, we've been messing around a bit with the basics of Max, but I feel as though it's not enough. I was wondering if anyone could recommend some tutorials for builds that would really help me with my understanding of Max…
My textures are pixel art so I need them to be perfectly aligned on my model. I used pixel snap option in Maya and uvs look perfectly aligned when previewed in Maya. However if I import that model and texture to Unity for some reason it adds half of next pixel on texture on one side resulting in half pixel border on that…
So encountered this error in 3DS Max. I have no idea what happened, but it has completely removed my ability to use the edit poly modifier. It's even removed from all objects with the edit poly modifier in their stacks. I've tried searching online to no avail. If anyone has any fix that doesn't involve completely…