I do usual stuff . "pick gradient" from photos or just 2-3 colors over some noise. It's all the same , just rare lack when it looks ok . Mostly it's never-ending tweaks, miss and hit that takes long hours.
While surface sculpting is quite simple in SD up to very complex mix, the diffuse color always reveals it loudly - FAKE. It's most time consuming part in my experience and editing those gradients is inconvenient as hell.
Wonder could anyone share some ideas .
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If I’m making wood for example, lots of detail in the albedo is related to height, and some colors respond in different ranges.