Well, I need some help with animation. I'm working with blender(2.49) doing all the modelling,rigging and animating of a single character works great. But I'm now in the process of deriving many characters from a base character. The rigs will be similar, but have some differences in the bone setup, mostly different scales…
Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…
Hi, I came across Hexels as I'm trying to create/commission some "animated engineering diagrams" for a metrology (measurement science) website. Think a bit like a black and white line engineering drawings , oblique or isometric projection, with an animation showing things like angles changing and their numerical impact.…
Started messing around with this dragon rig and made a pretty simple animation with it. The animation has no effects, but at the end of the animation the dragon is supposed to be breathing fire. I would appreciate any feedback and thanks in advance for looking at my work. I'll leave the link below.…
Hi All, We are looking for another Spine Animator/Rigger to help us on our on going project. We like to make good relationships with our animators as we look to continue to support this game for the longer term. But we would need you to start as soon as possible! As we are already working on future updates for our game.…
Recently sent this off for a potential animator role in a games studio. Still waiting to hear back but I would love to get some feedback what I could have done to improve this! I am very pleased with how the special came out for sure but I know it could have been pushed a bit further. All 3 were done in just shy of 3 days…
This afternoon I spent a while working on a lighting previewer. Then max spoiled it Im in max 8 I want to have a day cycle animation, where an ambient light turns from day to night and back over a few hundred frames. The ambient omni in the scene will change colour and strength, then I'll have a sun and maybe a moon on an…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Hi All, I have a question on how the ships are animated in Star Citizen. I'm working on a similar ship model and want to see how star citizen does its animations. Are the parts that move their own separate meshes with their own UV's and textures? Is the ship broken up into parts that move? Because I'm trying to figure out…
Hello fellow devs, I am seeking intermediate to advanced character animators who are proficient in 3DS MAX (no exceptions). Being able to assemble your own rigs is a plus. Facial rig+ blendshapes (or your own GUI controls for facial animation) The project in question will be an up-close animation of a 3D person replica…