Hey guys whats up. I've decided to give up on my previous project after I got a new computer due to a virus. Now I'm going to start a new project. A next-gen character made with Dominance War 4 rules. The character is going to be a grisly goblin warrior. One that has seen much war in his day. Right now I have a concept, I…
So here's one the first characters I ever rendered back in 2013 ....juxtaposed with a new and improved version of the same character. The character was modeled in 3D Studio Max 2015 (Yeah I'm a little out of date) with some tweaking done in Zbrush. Hair was modeled using an IMM brush set in Zbrush. Rigging: I painstakingly…
hi, i have a problem with my character i use blendshape for my character expression, which mean i have to separate my model head and body, but how i can make my neck seam invisible?? many people are suggesting hide it inside a cloth but how can i hide it if my character doesn't use a cloth and how kratos from god of war…
We're a small team building an Indie game and are looking for someone to come on to do some finishing work for us on our human female character. We've spent a lot of time to get her to this point and have already rejected two other revisions of the high-poly version of the character before this one because the quality…
We’re looking for a Technical Artist with Unreal Engine experience—someone who can bridge the gap between art and engineering to bring stylized, expressive characters to life in a new, highly creative game and cinematic format. If you’ve worked with MetaHuman, love stylization over photorealism, and know what makes a…
Hey all, I wanted to reach out and get some thoughts on this stylized character sculpt. The original concept is from Hyeonsick Choi and the character is called "Flamingo" I feel like overall it's missing something to help it stand out. Right now it feels like it has the basic components, but it's either missing some…
Hey there, the designs are a nice start and the colour scheme works. I could see this in an arctic type setting. However, my only real critique is that the hanging sleeve (ie, the one on the right) seems like an extraneous detail that makes the silhouette a little bit confusing. The posing of the female character seems a…
Up until now I've only done some basic environment props; this is my first attempt at a character. I'm following Ben Mathis' low poly character tutorial for the basic steps (please point me to more tutorials for character beginners if you know of good ones). I'll be rigging it and everything as if to use it in an engine,…
Hello everyone! I'm making a character I've been designing for quite a while. Recently I got a much more solid base for my character (written design wise) and of course a 2D painting of her. So now I started working on her sculpt, I'm aiming for a character where I could potentially use in multiple scenarios (naked,…
Hi people! I'm wanting to focus on modeling characters (or anything) for video games. I've taken an introductory course in modelling with Maya and we went over modeling characters sort of generally. Now I'm aware Maya has a "smooth preview" (when you press "3" on the keyboard) where it smooths out your mesh significantly.…