hi, i have a problem with my character
i use blendshape for my character expression, which mean i have to separate my model head and body,
but how i can make my neck seam invisible??
many people are suggesting hide it inside a cloth
but how can i hide it if my character doesn't use a cloth
and how kratos from god of war can hide their neck seam?
Replies
after bake the map, separate the head and body
but if i want to create blendshape and wrinkle map in zbrush,
if i sculp expression from my separated low res head, i can get the expression, but i can't make a wrinkle map without hiress head right??
The way to do it varies depending on which 3d program you are using, but basically you need to make sure that you can get something like this:
This is really nothing new. Just mention which 3d program you are using, and people here will be able to help you achive it.
https://www.youtube.com/watch?v=_rJu_ackdp8&feature=youtu.be
https://www.youtube.com/watch?v=vOHr92Zv7KI&feature=youtu.be
(little fluke near the end as I forgot to set the smoothing to 180 which confused me for a second)
Other 3d programs allow to edit just a specific selection of normals, but I don't think that this is possible in Blender.
after looking around, the Blend4Web Normal Editor appeared, maybe that addon is the right solution
for editing a specific selection of normals?
thanks for point it, its really help me
its realy ugly when there a seam on the neck