I've been working on a new portfolio piece for the last couple of days and are just looking for some critique to further help me enhance the piece before it goes into my portfolio. Images of the current model both untextured and textured are shown below;
Hi everyone, I have my latest portfolio at www.aleksdigital.me . This is a technical artist portfolio and includes demos of a modular autorigger, updating an old tool, two "mega" shader libraries, and a spirotropic curve example on github. Any feedback would be great!!
Do I need to purchase a commercial licence of UDK in order to use it for my portfolio? Reading through the EULA, it seems like I would have to, because I generate revenue based on that portfolio. Any help on the topic is appreciated, thank you.
Hello everyone, I'm looking for feedback on my portfolio, which consists of both lighting work and hard surface work. I've had some struggles trying to find a job recently for both positions and I'd like to figure out if there's anything I can do to improve my odds of getting noticed. Thanks in advance!…
So I just added a new piece to my portfolio, and I was planning on applying to a few places soon. I was wondering what the community thought on me removing my older work from my portfolio. The Gun Ports and the Spaceship are the older pieces and I'm afraid that they might be taking away from my overall portfolio. Any other…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…