I've been working on a new portfolio piece for the last couple of days and are just looking for some critique to further help me enhance the piece before it goes into my portfolio.
Images of the current model both untextured and textured are shown below;
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I sculpted an Allosaurus for a Walking with Dinosaurs project a while back. There's a concept artist, Todd Marshall, who does a lot of great, dramatic dinosaur designs that I found really helpful. He's got a few variants on the allosaurus. I think I wound up using this one primarily, taking bits and pieces for the others that looked good. The freedom you have when doing dinosaurs is always fun as no one really knows what they looked like down to a very fine level
These changes are shown in the below image;
Any further critique would be appreciated as I am constantly trying to improve this model.
Also, can you post your texture maps? I think this could benefit from a nice specular map.
Also, the pose is very static, even moving one leg forward and one back would make the balance much more believable. I feel as though he could be pushed over very easily.
I agree the background does make it hard to see.
The model is polypainted and has not been retopped/unwrapped so it does not currently have any texture maps.
He looks great in side view, I just feel he loses a lot in the front view which will show in 3/4 and when posed.
I have thickened out the legs to give him a more solid base and also help him appear more bulky in the front view.
Any further critique would be appreciated.