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Lighting Artist and Hard Surface Artist Portfolio Critique

Hello everyone,

I'm looking for feedback on my portfolio, which consists of both lighting work and hard surface work. I've had some struggles trying to find a job recently for both positions and I'd like to figure out if there's anything I can do to improve my odds of getting noticed. Thanks in advance!

Portfolio: https://www.zacharymarik.com/portfolio

Replies

  • valentin_baguirov
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    valentin_baguirov polycounter lvl 3
    Hey man. Im not a lighting boi by any means, but the first thing noticed with the lighting work on soul cave is that the lighting there accentuates all of the jagged and low poly edges.

    The cabin relight could maybe use some volumetric fog because right now the values on foreground are pretty much the same as in mid ground, but that may be just me.

    Im not sure I can comment on the proffesional work since you cant really go back and change it for portfolio.

    I have to say that Im noticing a current trend in games where more volumetric fog is used and I think some of your stuff could maybe use more of it? Really not sure about this one, but might be worth a shot :)
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