Hey guys, this is my first post on Polycount and i'm new to game design :) i thought i'd get help on this house model i made. Im trying to make it modular so i can use parts of it to make different houses and also need help with deciding which parts to use tileable textures and which parts not, also not sure i have stacked…
This was an art test that turned into my first ingame model. I had a 7k tris limit on the house and all props (stone walls, shack, troffs) and the house and one 1024x1024 sheet for textures. They liked the art test so much, it's now going in game. I spent the last week rebuilding the model to put in their game engine and…
I have a few questions about in-house contracting. What are some things you should request from a studio up front when taking an in house contracting job. Health benefits, overtime pay, taxes, being allowed to show your work in a portfolio etc? What are some things that you regretted not asking for when taking the job?…
Hi, I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into…
Hey guys, this is my first post here so forgive me for breaking any unspoken rules. I started modelling and texturing a few months ago and I felt like I am at a point where I would like to have some feedback from you guys as to where I can improve. The goal of this exercise was to make an exterior model of an old western…
I looked at your images first, before reading anything, and I thought, damn those houses look just like the ones I've seen in Cape Hatteras or Nag's Head, when I went there for vacation back in '00. So all I got to say is that you captured the likeness perfectly :) I'd leave the night lighting, it looks much more…
Hi everyone, this is my last project! Based on an awesome D3 concept by Peet Cooper. And old house lost in the middle of nowhere, it was designed to be a wow fanart but i think the house itself deserve more attention from me. So this is what i got this far, the roof is composed of 2251 distinct tiles, i know this is an…
Eurocom, the developers of GoldenEye Reloaded & Dead Space Extraction have an in-house contract position available for a: 3D Character Modeller (Style: Realistic, Modern) at our game development studio in Derby, UK. We are looking for artists who can model and texture modern, realistic characters. We are looking for people…
Hi Everyone. I'm new to this community/industry but would like to share my personal work. As I'm a student, all feedbacks are very very appreciated. Especially for the Wood textures The idea is to create a small set of modular houses. Rough sketch from my mind :smile: : Set created in Blender: Hand-painted textures. (WIP)…
Despite the fact that they no longer plan to take environment art interns, I plan to finish this. I actually had the house done before they ever took it off their site, but I was working on a surround environment to make mine stand out from the crowd. It sucks because I thought I really had a chance this time. It would be…