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Arenanet House

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matthewjvia polycounter lvl 13
Despite the fact that they no longer plan to take environment art interns, I plan to finish this. I actually had the house done before they ever took it off their site, but I was working on a surround environment to make mine stand out from the crowd. It sucks because I thought I really had a chance this time. It would be nice to finally get out of this place and start my career.

I'm working on the surrounding environment still. I want to do a small street scene from Divinity's Reach and I still plan to hold myself to the previous November 14th deadline. Now that I have the main textures done, I can produce one building per day (plus 1 to 2 days for unique parts), so I think I can still do it.

Let me know what you think of the house and I will post what I have of the street sometime in the next few days. Also, this is not the final lighting I plan to use for the scene and it is using only preview quality lighting right now. Thanks.

house1.jpg

house2.jpg

house4.jpg

frontDoor.jpg

textures.jpg


This is a texture I created for a tavern in the street environment.
elderDragon.jpg

Replies

  • matthewjvia
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    matthewjvia polycounter lvl 13
    Shortly after my last post, I decided to move away from the street idea and put the house in a farm setting instead. I didn't want to kill myself trying to meet a deadline for a nonexistent job. That being said, I would still like to try and get this done by the deadline.

    I still have work to do on the terrain and I need to make a background for the other side of the house rather than a flat plane. I am also working on a few props to give it a more lived-in feeling. Here are a few things I'm planning to add over the next day or two.
    -clothes line
    -well
    -flour sacks
    -tree stump with axe
    -pile of firewood
    -flowers
    -grass
    -wood fence
    -possibly a small garden

    If anyone has any ideas to improve this, I would love to hear them. Thanks

    house_environment1.jpg
    house_environment2.jpg
  • matthewjvia
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    matthewjvia polycounter lvl 13
    Unless anyone sees anything that needs to be fixed, I think I'm done. I may still add a few more props later to give it a more lived-in feel, but for now I'm going to move on to my other WIP.

    render1.jpg

    render2.jpg

    render3.jpg

    render4.jpg

    render5.jpg

    textureBreakdown.jpg

    textureBreakdown2.jpg

    textureBreakdown3.jpg

    textureBreakdown4.jpg
  • BenHenry
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    BenHenry polycounter lvl 11
    That's pretty sweet, loving the environment there.
    There is something wrong with the door area, almost as if there is too high of ambient occlusion and none on the actual door. Because the door is the centerpiece, I would add some lights around it to give a warm look. Keep playing with the lighting though.
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