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Destroyed Farm House

polycounter lvl 18
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Jeremy Lindstrom polycounter lvl 18
This was an art test that turned into my first ingame model. I had a 7k tris limit on the house and all props (stone walls, shack, troffs) and the house and one 1024x1024 sheet for textures. They liked the art test so much, it's now going in game. I spent the last week rebuilding the model to put in their game engine and learning how to build the LOD's and Collision models. It was an awesome learning experience and here are the shots of how it looks in game. The game is seven years old, and I can't currently talk about it other then to say it's a project I'm working on but they said I can put it in my portfolio and post it here with no problems. :) Those that know me pretty well, know all the background for it. I'll be able to talk about it soon.

I have a few things to tweak on the shutters (bad texture on the top of the sideways boards) and need to lighten up that shadow on the brick decals. I learned a shitload on this project and look forward to making more... :)

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