Hi! I started 3D modelling awhile ago, but now i have tons of time to actually learn it so i decided to post on this forum because it seems like i could learn a lot from this community. So here are two of my (WIP) sculpts. I didn't have a reference when I started but I'm going back through to fix most of the proportions…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
I'm dusting off an old piece to add to my portfolio. I'm still undecided whether to make this cinematic level or game resolution but I have this as an idea for a IP I've been developing for awhile. Currently I'm redesigning the helmet and spaulders. The thought process behind it is the left side (Devil's Hand ;) ) has more…
Good day everyone! About a year ago I decided that I wasn't happy with my career and needed to make a change. I had dabbled in 3D modeling a little bit here and there and really loved it, but never had any time to actually learn or get any better at it. So, I did one of the crazier things a human can do and left the career…
Hey all! This is a character for a personal game project of mine. I won't elaborate too much at the moment, but I'll mention the textures are still quite WIP. I'm building the rig as well, and I've got some good animation plans for him too! I'd love to know what people think, especially in regards to the textures (It's not…
Hey eveyone, my name is James and I am a character animator in training. However, character modelling is something that will always be close to my heart. I just thought I would post a couple of WIPs of mine I created in my spare time. Any crits, tips and suggestions are always welcome :) This is something I worked on while…
Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :) Here is my progress now: PureRef: My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. Blockout: I did quick block out in Maya to test out the compositin of…
Hey guys! Im taking part in the "the-game-challenge" (http://thegameworkshop.net/the-game-challenge-2016/) And i decided to go for a Dragon Slayer, cutesie. Basically i want to her to have appeal for being cute yet formidable as shown by the gear she wheres, but also i dont want to take it over the top. Here is what i have…
Update: I just got this shot from the guys making my print! I can't wait to get it, pretty happy with how it turned out. Hey guys, I decided to try and tackle a realistic look alike, so here is the WIP. I couldn't think of a better candidate than Russell Crowe as Gladiator. I'm quite new to this so any…
Hey guys so I can use some feedback on this girl that I'm working on. some tips on how to make her more like the concept will help greatly, what can I I do to make it feel right, how show a approach her armor and plates plus some stuff to look out for! I need help with how can I make her armor. How should I begin, how can…