I'm dusting off an
old piece to add to my portfolio. I'm still undecided whether to make this cinematic level or game resolution but I have this as an idea for a IP I've been developing for awhile. Currently I'm redesigning the helmet and spaulders. The thought process behind it is the left side (Devil's Hand
) has more of an organic and spikier shape language where as the right side is geometric and orderly like a paladin to portray the idea that Demon Hunters have to have one foot in heaven and one foot in hell. The design feels a little disjointed so any feedback/tips or design references would be greatly appreciated.
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