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[WIP] The Legend of Zelda Inspired UE5 project- Goddess Statue in an Underground Cave

Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :)

 Here is my progress now:


PureRef: 
 
My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. 



Blockout: 

 

I did quick block out in Maya to test out the compositin of the scene. I want the sun light scome from the back of the great staute. 

 


Assets: 

I tried different approaches to generate maps of the rock textures in the past three weeks. Including creating materials in Substance Designer and scuplting in Zbrush. 

 

Assets 1: After I finish scuplting in Zbrush, I create a plane and bake it in Substance Painter.

Then, I created a material set up in Substance Designer for the rock texture and generate extra texture maps.



Test out result:


Assets 2: A pebble-stones materal made in Substance Designer. 




I will create more stone asstes, then I will import them in Unreal and test out the material parameter and blending.
Please tell me your thoughts and what improvement can I do on this project!
Thanks for reading 
=)

Replies

  • Eric Chadwick
    Hey, your images are all broken. It looks like you copy-pasted directly from a Discord post. To attach images here, you'll need to drag-and-drop each image. Or you can use the Attach Image button and paste a URL (as long as it's a publicly-viewable image address).
  • Sarah_Tse
    Hey, your images are all broken. It looks like you copy-pasted directly from a Discord post. To attach images here, you'll need to drag-and-drop each image. Or you can use the Attach Image button and paste a URL (as long as it's a publicly-viewable image address).
    Thanks for the reminder! I had reuploaded all the images. Does it shows normally to you?
  • Sarah_Tse


     

    After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. 

    https://www.artstation.com/artwork/bg0LZr

     

     

     

    imagethumbpngd2d05f2f5385723de541ae60a8b1546bpng

    (The Goddess statue from The Legend of Zelda series)

     

    imagethumbpng5771452746fe88a39af2a5fb982508ccpng

     

    I am aiming to redesign the statue as a European-style sculpture. Here are a rough concept art I did:

     

    imagethumbjpg70a6a93c17a60fd5c67a32db63377984jpg

     

    GodnessConceptthumbpng68f3762aa6cb3dec584a81d2614b9d2cpng

     

    Here is what I have now. I used the cloth simulation in ZBrush for the head assets, which is quite useful. It is still in the blockout stage, so please tell me if there is thing that I could improve on it! : 

     

    imagethumbpngad9c3ada072c3e44a3f5be966eadda15png

    imagethumbpng30e44975ebac10e944066949550e542epng

     

    imagethumbpng76a78faf7427650f2e9032c70663372cpng


     I also started set dressing in my Unreal scene. Some screenshots:

     

    ProgressGIFthumbgifbea122faf4a652c85bce369de5246904gif

     

    Progress3thumbpng6c29035521fcc59a8849fa5e895274e9png

     

    For the past few weeks, I had been solving the texture tiling and height blending problem. 

     

    imagethumbpng9db1d472758a9b072323050b664acbe0png

     

    imagethumbpngb2d95ea2fdd337af883477f46c085896png

     

    imagethumbpngf6da6fbb31678f13994eab0799d7cfe4png

    (Landscape texture tiling control and height blend) 

     

     


     

    HighresScreenshot00004thumbpng93b513893b4fb1f69464326e93840116png

     

    HighresScreenshot00005thumbpnga11aafd1e772e70f812d47813ba97e31png

    imagepng


    Here is my progress on my hero asset, textures and assets that I have finished and imported into Unreal now. I will import more sculpted rocks this week and set dress the scene!  My next step for the hero asset is to add the details to the clothes and the wings. I am testing out nanite and displacement right now as well. Please tell me if there is anything that I could improve. 

    I heard about the UE5 new 5.7 Mega Plants and I would like to try it to create some foliage or trees . I am a little bit concerned about it. Should I use other software such as Houdini or Speed Tree? 

    ALL Tell me one tiny minuscule detail that you love about a favorite  Zelda game - the smaller the better Heres mine in LttP I love the sound  of Links sword when

    (The Forgotten temple from The Legend of Zelda: Breath of the Wild) 

     



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