I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
I have started a forerunner scene and I hope to learn heaps from doing this scene. For this scene I want to add some of my own elements design tweaks to it, as well I will be referencing multiple concepts. here are the concepts: Current Progress:
If you wanted to try a nighttime scene this works, except the barn is the same brightness and it throws off the whole scene a little bit. Just a note, just because some of the example scenes are monochromatic, doesn't mean you have to monochromatic as well, the color palette can be limited in other ways. Something I also…
Hi,After last success with [SCANS] Abandoned Factory Buildings - Day/Night Scene we want to try with next scene. This we want to make something which not take our year of our life :D Like previously Michał made scans, model and textures. I did scene, lighting, materials and particles. This time smaller project and more…
Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). Scene Notes Pro is here to make this task easier. You can add notes using 9 predefined…
Hello, I actually working on my first animation under UE4 and here are previews of the environment where the scene take place. This is also the first time that I work with PBR materials. Keep in mind that the lightning are temporary and will be changed for the final scene. I ask you for some advice and reply on how I can…
Hi again! I'm creating a scene into max. so I need some suggestions on how to modify my models. I have a wholescene.max which contains my whole scene of cource! and I create other models like trees in the seperate files. when I want to check them in my whole scene, I have to arrange them there. and If results was not good…
Well from what I have seen on Fallout modding scene, almost all car mods are either edited vanilla cars OR bought/DLed models from the internet. If you know about someone who DID make a custom car for FO I would really appreciate you telling me.
Curious if anyone has seen anything that does a scene to scene comparison for simple smooth viewport navigation between Maya | Blender | Max, etc? Curious if Blender can handle more geo/objects than Maya.
---- LATEST --- Hey Guys - so here we go - build up a new folio scene, wanted to improve my texturing and modeling skills and make a little interesting scene. (alsmost everything is PBR so far) Here is my progress so far: (plants are wips - also thinking about a barrel and torchlight) Planning to fade out the water. If i…