Hey guys, I'm making a realistic Rick from Rick and Morty and wanted to get some fresh eyes on how it's going. This stuff is all mostly low detail block in, and the hair is mostly a placeholder for future hair planes. Looking for feedback so any comments would help!
Hello, We are a startup game studio looking for a realistic 3D character designer. The designer should model / rig / prepare the character to be used in Unreal Engine. Character Budget is between 800$ - 1000$ More description of project will be sent after and freelancer send their Portfolio and prices to this email…
Hello everyone! So I've been modeling in Max forever but I everywhere I look to study about how to create realistic hair, it's all Maya and XGen, what's there to do in Max or do I have to start using Maya for that? If so, I'll have to learn Maya as a beginner :/
Hi guys! I am posting to my progress to sculpt a realistic male so that I could use it to develop new character model. Hope to seek for honest critique on my work so I could improve it! WIP 01 Will continue detail on the anatomy for my next update!
Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
Hi everyone :) , this is my first time trying to create a semi realistic character in my free time, wanting to get this project through til the end to improve my workflow, looking for critiques and feedbacks on all the things i can improve on. This is the concept that i found from Junq Jeon that i really liked:
Hello fellow creatives! I have created this thread because I have one question regarding texturing realistic eyes in Zbrush. For this purpose, I collected an image from infamous Rafael Grassetti who has breathed life into the following study. Does anybody have any clue how he achieved this effect on the eyes?
EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented freelance artist who can create realistic game-ready 3D models of buildings, machines, and environment for our industrial simulation game, see our screens and trailer here. We have 5-year experience working with…
Hello all! I was curious if anyone knew of any good tutorials that involve texturing realistic cloth pieces. I'm looking to get results similar to the robe on the Dragon Age Templars. I don't have a ton of experience with cloth, and I've been having a bit of difficulty finding a tutorial that covers the whole process to…