Hi everyone
, this is my first time trying to create a semi realistic character in my free time, wanting to get this project through til the end to improve my workflow, looking for critiques and feedbacks on all the things i can improve on. This is the concept that i found from Junq Jeon that i really liked:
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Still deciding on a pose, i tried the pose like the concept and resculpted the muscles, still not sure how to approach the final render since i havent done this kind of stuff, i only work with low poly and baking at work for games.
In terms of posing, autorigging and then your usual gameart workflow is not an option?
Yeah i was thinking of doing the pose like the concept and then resculpt some part especially the right arm pit but then i'll have to redo the texture/baking if i plan to use the low poly body which is not an issue since i actually UV'd the body asymetrically, the issue im having right now is the fist, im planning to resculpt the fists too when i pose the hands, but then if i want to do bake it its going to be a disaster isnt it. I suppose if i want the pose to have a good looking sculpted fists i would just use the high poly in the final render? Sorry im gettin alittle bit confused with the workflow!
I guess if i want to show wireframes at the end then i wont need to resculpt those fists
Didnt have alot of free time as of late, though i did manage to roughly pose her the way i wanted, there are things i'd like to resculpt and reshape but still some small progress
Short progress with the textures im doing with the head, been quite busy so making progress slowly
Stil debating if i should make some straps around places like her shoulders/armpit so the shoulderpads look more natural up there
And yeah i guess the light is abit direct perhaps i could try to get some shadows at the nose bridge area, im still playing with the lightning
Thanks for the input, much appreciated!