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[Closed] 3D artist for realistic models of buildings and machines for upcoming simulation game

polycounter lvl 4
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mafi polycounter lvl 4
EDIT: This is no longer active. Thanks for all the replies!

A small indie game studio is looking for a talented freelance artist who can create realistic game-ready 3D models of buildings, machines, and environment for our industrial simulation game, see our screens and trailer here.

We have 5-year experience working with freelancers, our team is relaxed and friendly, we value creativity and a sense for detail. If we like your work there is an opportunity for longer term collaboration. We pay you immediately after receiving and reviewing each model.

Typical requirements for a model:
  • 3D model with around 10k triangles (soft limit, depends on the size).
  • Realistic 2048 texture that fits the style of our game.
  • Normal/specular/metallic maps with meaningful features.
  • Pre-baked AO in the albedo texture.
  • Most models need key-frame animations.
  • Some models need multiple LoDs.
  • Format: FBX that imports correctly to Unity including animations.
  • Your creativity & ideas

If interested, please contact us at [email protected] and include:
  1. A link to your portfolio that has similar type of work we are looking for.
  2. A paragraph explaining why you think you are the right person for this job.

Note: This position is for remote freelance work.


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