Heydiho, I want to merge two bip files into one animtion, so the one starts at Frame 0 and the other opne starts at Frame 100 after the first bip animation is finihed. I tried a lot like in the Motion flow editor where I could make both files playable in one animtion but its effectly not one animation. Can I somehow export…
thanks guys :) @Mark Dygert i understand now that merging/welding makes sense. But when lower part of the jacket is dynamic driven (unreal clothing), should i still merge them together? Also i think it makes more sense to handle the uvs when all mesh-cutting-welding is done right?
Hi, i did that before but i cant remember what i didd -.-. I want to extract a messh out of a combined/merged mesh as u can see i get this double sided boardered intersecting mesh out of the extraction. What i want and somehow did before is a preferable single mesh just like if ur extracting on a single mesh. I had this…
In my experience, individual game artists are usually friendly and collaborative. There are always a few people who act like gatekeepers and want other people to "prove themselves" or try to hide information to prevent competition, but in my experience that type of individual is rare, and those @$$holes exist in every…
Hello. I am both new in this place and in 3D design in general (well, kinda). I started modeling about a year ago. Everything I know I learned on my own by using Youtube Tutorials and such things. Only recently I started feeling confident enough in trying some more serious models, and this one was one of them. It was…
Hi guys, I have this body where I've already retopo-ed and UVed, and I'm adding multiple details on it that are in different subtools. I've merged the highpoly model with the subtools into 1 mesh. I've tried grouping them in the same polygroup and decimating but it won't work when I try to reproject the details onto the…
Hello everyone, I'm currently struggling with a - it seems - rather simple problem: I'd like to merge the an object with 5 different elements, which all use a different texture/material, into one and get an according UVMap. I spent the last hour browsing the internet for a good solution to do this, but I couldn't find…
Newbie here, I've found that when I use copy merged + paste in new image to convert a RIFF into a filetype I can post, the copy's colors are not quite the same. Here's an example from my current project, a screencap of the RIFF on the left, and the copy on the right: I can't just screencap the whole image for posing 'cause…
Hello everyone, I'm doing a somewhat high polycount model to get comfortable with Maya's workflow, shown here. I have a couple of questions. [*]Is there a way to put a radius on an edge in Polygon mode? In essence, I am trying to do in Polygon mode what the fillet command does in Nurbs mode. I thought I saw a MEL script…
Upon merging together two meshes I've ended up with two uv sets, somehow. I don't know what happened. But I want to take the uvs in UVW and combine those with UVW1. I can't seem to make this work.