3dsmax/gmax is actually an easier program, and it's MUCH more powerful. 3dsmax can render, but it costs a helluva lot. Gmax can't, but it's free http://discreet.com i think.
This is WIP in 3dsmax i want to do unwrap and then texture it in 3dsmax. Well i never done good textures i suck in art but there is always room to learn :smiley:
Modeled in 3DsMax, baked using highpoly to lowpoly in substance, shaded in Substance Painter, and rendered in Marmoset Toolbag 3. Please let me know what you think. Artstation: artstation.com/tylerschutte
Is it possible to display normals in the viewport in 3dsmax, when using multi-tile? I'm only able to make the first texture showing, so I'm probably doing it wrong. Any ideas? Thanks!
Selling OctaneRender v3 + 3dsmax and Maya integrations (selling account) https://home.otoy.com/render/octane-render/purchase/ Original price is 888 usd. My price 688 usd.
Can you set the new Nitrous Selection Preview Highlights (3dsmax 2016) in Maxscript? Preferences Settings -> Viewports -> Selection/Preview Highlights (Checkboxes) I can't find the interface to these settings.
Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models