LOL probably one of the most atrociously bad movies I'd seen in a while. A LOT of the The special effects were PS2 quality. If the line delivered wasn't a corney 1-liner, it was a setup for a corny 1-liner. The only thing this movie missed was a montage to 'Danger Zone', although the corney flashback sequences more than…
Hey folks, Is there someone who had the same issue and/ or knows how to fix this? I'm new to Mari and am currently trying to work on a creature with multiple UDIMs. I painted displacement maps on the mesh, which look fine in Mari. When I import them to ZBrush. I get seams on the UV borders. I need to do some oversculpts…
First off, its difficult to give feedback without seeing the initial concept or reference. Without understanding your goals or visual target, feedback will be based on realism or personal taste. Starting with your visual goals will allow people to help steer you in your desired direction. Here is a quick paintover based on…
Makes sense to me that the combined texture is displayed that way since the values in the alpha channel are 0 to close to 0. Could be that the unlit view mode is not compatible with the Shader Model. To check this theory, you could temporarily switch the shader model to default lit and check if the albedo shows in unlit…
the specular map works as it should - it represents 0 - 0.08f in a linear 0-1 scale the default is 0.5 which covers most stuff, dropping that to around .37 gets you a half decent representation of scattery surfaces like skin. these are all non metallic with specular values of 0.0, 0.35, 0.5 and 1.0 respectively. 1.0 is…
I have a problem. Working on something that involves a cloth wrap going around a pole, and I can't think of an time efficient manner in which to wrap a piece of cloth around the pole, while maintaining a slightly random pattern so it looks like it was done by a person, continuity in the wrap so it looks like it's been done…
Hi, Im making some decoration for a texture, and I want it to be full substance designer(no Zbrush nor 3rd party software) and I have this shape I'm still buildint the heightmap I want to make it gradient-y (not flat) so the sides marked in red should be the start of the gradient (white), the blue-marked curved side the…
Hello all With Max's Bipeds, is there a way to copy TCP atributes from one keyframe to another, and from one object to another? Or even better, is there a way to make the 'copy pose', 'paste pose' and 'paste opposite' take the TCBs values into account? Another question : is there a way to totally disable keyframe smoothing…
hello... can anybody direct me to a decent tutorial about creating and applying normal maps to lowpoly models?.. for instance, i am building a dwarf character at the moment and i'm about ready to start building his armor set. i have worked in Zbrush before and i know how i would create organic normal maps, but how would…
Heyho, I have just finished and published my first android puzzle game - a typical match-3 game: A short (and quite primitve) youtube video is available here: [ame="https://www.youtube.com/watch?v=NW07XutsZfU&feature=g-all-pls&context=G20ebdf3FAAAAAAAAFAA"]Recombustor preview video - YouTube[/ame] And the android market…