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Mari Displacement to ZBrush - Seam Issue

polycounter lvl 6
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ray17 polycounter lvl 6

Hey folks, Is there someone who had the same issue and/ or knows how to fix this? I'm new to Mari and am currently trying to work on a creature with multiple UDIMs. I painted displacement maps on the mesh, which look fine in Mari. When I import them to ZBrush. I get seams on the UV borders. I need to do some oversculpts and add details in ZBrush, so I can't/ don't want to use the Mari displacement as is. Not sure if it might also be a colorspace issue. I have 2 texturingxyz textures and some alphas from other sourses, some I had to set as RGB, some as linear when painting to keep a consisten gray-scale. Though when I render the Mari displacement in Maya, there are no visible seams.

So I assume there might be some kind of setting in ZBrush I am missing. Some kind of Texture bleeding or something.

For this specifically I used ZBrush 2021(.7.1), and Mari 5.0v4 Help would be very much appreciated.


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